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Ww2 game like command and conquer8/31/2023 SS: replaces Tesla Trooper, this isnt done yet, but id like to make them an equivilant trooper but with machine guns instead of the tesla packs. Notes for Allies: No idea what to do about the chronosphere, gap gen, mobile gap gen or chronotank, how would they fit into a realistic WWII scenario? Suggestions? The only thing I can think of for the Chronosphere is the German "Bell" Wunderwaffen experiment, which apparantly could teleport, again, sprites are an issue. (replaces Advance Tech Centre and uses the Advanced Comm Center from TD, going to change the GPS to instantanious if I can). Uses TD's Guard Tower and cameo.Īdvanced Radar Tower: Using high altitude spyplanes the Allies can see the whole map from the skys. Guard Tower: The Allies anti-Infantry base defence. Spitfire: Air superiority fighter, the legendary Spitfire comes to the RA universe, its faster and more equiped than the Messerschmitt fighter of the Germans, but comes at a costlier price, armed with duel Browning Machine Guns.ĭestroyer: The same as original but with a turret and cannons rather than a missile launcher. Katyusha Rocket Launcher: Brand new unit! The Russian Katyusha is a devastating but fragile early MLRS system, and the first of its kind, mounted on a truck it can deliever salvos of rockets at a long range, to support other Allied Artillery. Sherman Tank: Medium Tank, New turret, cameo and cannon sounds. New cameo.Ĭhaffee Tank: Light tank, unchanged from the original except new cameo and name. M3 Half Track: APC, uses Radar Jammer sprite minus the radar, but with new rear hatch animations. Helicopters: Since there where no helicopters in WWII (thats true! except a very late German prototype) I have no idea what to do with these, Im thinking German prototype craft such as their flying saucer experiments and proto helicopter experiments, but sprites are going to be an issue! Radar Tower: Replaces Radar Dome with the TD Comm Center, I felt it looks more authentic than RA's Radar Dome. Mine Layer: Will be changed into something else, not sure as of yet though. The gameplay itself is balanced so far, but with a LOT more emphisis on air combat (Battle of Britain etc), both sides now get planes!Īnyway, heres a discription of all the changes so far, i'll try upload screenshots and such but for now heres whats changed, note: any unit, infantry or building NOT mentioned means its unchanged from the original: Currently I dont know how to change the text in the skirmish menus. This mod aims to recreate World War 2 as if Westwood brought out a real WWII game, rather than their alternate history version, with the Allied and Axis powers, Its a long way off yet however Ive got most of the units and some of the buildings done, theres still a few issues however that I may not be able to solve such as the countrys, I'd like to replace Russia and Ukraine with Germany and Italy (and of course, change Germany to Russia as part of the allies, if you follow me).
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